

This makes playing on custom maps a lot easier. Instead, if you have issued a FALL IN or MOVE TO command, they will continue carrying out the order while also engaging the target. SWAT officers will no longer stop to engage suspects.Some major complaints about the AI have been addressed, and they've been made smarter: But how the AI behaves is something else entirely. It's little things like this that can have a big impact on the gameplay itself. When a door is encountered for the first time, the default command will be "TRY LOCK":īut, once the lock status of the door is known, the default command will change to OPEN AND CLEAR: However, it definitely becomes annoying that you can't quickly issue an OPEN AND CLEAR if you know that the door is locked. One of the most common complaints about SEF is that the default command for doors is changed from "OPEN AND CLEAR" to "TRY LOCK." I changed this because OPEN AND CLEAR places more of an emphasis on speed, while stacking up on the door makes the game a bit slower. A new menu just above the DEPLOY > menu (called the REQUEST>) menu allows you to order your AI officers to give you a piece of equipment. This also works with the AI-controlled officers. (You can now bind Shout and Interact to different keys too, in case you find yourself shouting a lot by accident) If you don't want this to be the same key as the Melee and Check Lock buttons, you can now bind those on alternate keys. Both the giver and the receiver will get a message notifying them of the transfer. (Do note that officers can only have one optiwand at a time, and that you cannot share something with someone if they are carrying too much weight.)Ī piece of equipment can be shared by pressing the B key (default) while holding the item and looking at a team member. To keep things simple, only items from the TACTICAL tab can be shared between team members - this includes grenades, wedges, pepper spray, the optiwand, and C2. The single greatest step forward in v7 is the ability to share equipment between squad members.
